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Fluid Glass

Overview

Fluid Glass was born out of a need for highly performant, customizable glassmorphism effects that don't tank browser frame rates. Traditional backdrop-filters are expensive; this library optimizes rendering cycles and leverages hardware acceleration to provide silky-smooth 'liquid' glass overlays.

The library provides a declarative API for developers to inject sophisticated mesh gradients and frosted aesthetics into any React project with minimal configuration, ensuring a premium look without the CSS headache.

Key Features

Zero-config setup for complex backdrop-filter stacks.

Dynamic Mesh Gradient engine with GPU acceleration.

Tree-shakeable architecture with a sub-5kb footprint.

Fully typed API for seamless TypeScript integration.

Adaptive performance modes for low-power mobile devices.

Development & Design Process

01

Shader Optimization

Refined CSS backdrop-filter combinations to ensure consistent 60fps performance across Chromium and WebKit browsers.

02

API Ergonimics

Designed a 'Lego-block' style component architecture, allowing developers to nest glass layers with automatic inheritance.

03

CI/CD Distribution

Automated the publishing workflow with semantic versioning and automated bundle size tracking on every PR.

role

Author / Lead Maintainer

year

2025

performance

< 5kb Gzipped

Stack

ReactTypeScriptTailwind CSSFramer MotionRollupNPMGitHub ActionsChangesets
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