Overview
Fluid Glass was born out of a need for highly performant, customizable glassmorphism effects that don't tank browser frame rates. Traditional backdrop-filters are expensive; this library optimizes rendering cycles and leverages hardware acceleration to provide silky-smooth 'liquid' glass overlays.
The library provides a declarative API for developers to inject sophisticated mesh gradients and frosted aesthetics into any React project with minimal configuration, ensuring a premium look without the CSS headache.
Key Features
Zero-config setup for complex backdrop-filter stacks.
Dynamic Mesh Gradient engine with GPU acceleration.
Tree-shakeable architecture with a sub-5kb footprint.
Fully typed API for seamless TypeScript integration.
Adaptive performance modes for low-power mobile devices.
Development & Design Process
Shader Optimization
Refined CSS backdrop-filter combinations to ensure consistent 60fps performance across Chromium and WebKit browsers.
API Ergonimics
Designed a 'Lego-block' style component architecture, allowing developers to nest glass layers with automatic inheritance.
CI/CD Distribution
Automated the publishing workflow with semantic versioning and automated bundle size tracking on every PR.
role
Author / Lead Maintainer
year
2025
performance
< 5kb Gzipped

